•September 7, 2009 •
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Halo. Haaa-aaalo… If you’re a die hard fan of Legendary Frog’s cartoons like me, you probably remember this line from the hilarious “Heretic” flash which came out sometime after Halo 2′s premiere. I always thought that it had done a better job at telling Halo’s story than the in-game cutscenes, and now, having seen the new “Lice Action” Trailer, I strongly second that notion.
Continue reading ‘“Masterchef! Abordage!” – Halo’s identity crisis reaches “epic” proportions’
Posted in Games and the industry
Tags: game design, marketing, video games
•September 5, 2009 •
3 Comments
Man I wanted to do a Tarantino movie review… Was I ever in for it. While virtually all of his movies consist of so many anecdotes, tropes and references to various cultural media you almost couldn’t even count – and therefore their reviews have to be sought by a prism of so many things your head will explode. The new flick however, is another type of ball-buster.
Continue reading ‘Review Royale Ep. 1 – “Inglorious Basterds”’
Posted in Movies
Tags: Movies
•September 2, 2009 •
4 Comments
Since the dawn of time, man… Hm, sorry, didn’t mean to go “Molyneux” on you. Let’s try this again, slightly less megalomaniac.
Since Tetris, game designers constantly struggle with the same basic concept in each and every game… No, not how to put tits in and not get axed by the public opinion. How to implement the friggin controls.
Continue reading ‘Searching for a Golden Mean (and falling headfirst while at it) – a short tale about Heavy Rain’s controls’
Posted in Games and the industry
Tags: game design, video games
•July 2, 2009 •
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•June 24, 2009 •
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This is the first in the series of movie reviews here. Surely enough this had to come – after all games have always been considered an interactive counterpart of movies, or their bastard child, depending on who’d you ask (or how drunk and disorderly he/she is).
Continue reading ‘Postcards from Paraguay – a (long in pre-production) review of Lars von Trier’s „Antichrist”’
Posted in Movies
Tags: movie
•June 17, 2009 •
4 Comments
It’s been nearly a month since my last rant… err, post. Not to think I gave up on the thing, just had a busy month.
Continue reading ‘T’was busy…’
Posted in Private stuff
•May 22, 2009 •
1 Comment
Always when a major movie release hits the theaters or popular TV series nears its finale, you can bet your money on a wave of comic interpretations, sketches and mad video editing work.
Continue reading ‘The Transforminators’
Posted in Movies
Tags: Movies
•May 22, 2009 •
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Zeebo, a new console from a Brazilian firm of the same name was launched recently. And it looks more slick than the PS3 and X360 combined (truth be told – that would actually resemble a sanitary towel in a breadbin).
Continue reading ‘Zeebo – a new console or codename for a Zoolander spin-off’
Posted in Hardware
Tags: game industry, Hardware
•May 21, 2009 •
2 Comments
Welcome one and all to the second part of my ‘are-there-any-creative-juices-in-the-industry-left’ (say that out loud fast 7 times for instant Nirvana) roundup. Last time I focused on the evolution and state of free flow combat as a means to bump up an action game’s presentation and gameplay values. But for titles where getting ‘right to the point’ fist & knee style is not the key element, are we doomed to experience that oppressing déjà vu feeling in each consecutive game we buy?
Continue reading ‘Squeezing the last juices out of ‘next-gen’ – Part 2: crazy little thing called immersion.’
Posted in Games and the industry
Tags: game design, game industry, video games
•May 17, 2009 •
4 Comments
Just a quick heads up to show you how you can promote your game in a way that’s not tedious*, yet gets the job of promoting the product to new audiences done.
Continue reading ‘New Team Fortress ad’
Posted in Games and the industry
Tags: game design, game industry, video games
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