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	<title>Dengue Design</title>
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	<description>Because blues is in everything</description>
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		<title>Dengue Design</title>
		<link>http://denguedesign.wordpress.com</link>
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		<title>&#8220;Masterchef! Abordage!&#8221; &#8211; Halo&#8217;s identity crisis reaches &#8220;epic&#8221; proportions</title>
		<link>http://denguedesign.wordpress.com/2009/09/07/masterchef-abordage-halos-identity-crisis-reaches-epic-proportions/</link>
		<comments>http://denguedesign.wordpress.com/2009/09/07/masterchef-abordage-halos-identity-crisis-reaches-epic-proportions/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 23:16:42 +0000</pubDate>
		<dc:creator>Pawel Wyslowski</dc:creator>
				<category><![CDATA[Games and the industry]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://denguedesign.wordpress.com/?p=73</guid>
		<description><![CDATA[My midnight (yet again, I'll never learn) ramblings about the new Halo:ODST trailer and what is terribly wrong with game identities these days.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=denguedesign.wordpress.com&amp;blog=7776365&amp;post=73&amp;subd=denguedesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://denguedesign.wordpress.com/2009/09/07/masterchef-abordage-halos-identity-crisis-reaches-epic-proportions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Halo_Grunt_by_Moyayuki</media:title>
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		<item>
		<title>Review Royale Ep. 1 &#8211; &#8220;Inglorious Basterds&#8221;</title>
		<link>http://denguedesign.wordpress.com/2009/09/05/review-royale-ep-1-inglorious-basterds/</link>
		<comments>http://denguedesign.wordpress.com/2009/09/05/review-royale-ep-1-inglorious-basterds/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 00:02:57 +0000</pubDate>
		<dc:creator>Pawel Wyslowski</dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://denguedesign.wordpress.com/?p=66</guid>
		<description><![CDATA[I find yet another stupid pretext to curse a lot and talk about colon problems. My happy-go-lucky review of Tarantino's "Inglorious Basterds". Be warned - it'll dislodge your head faster than Eli Roth's bat. And all without a gram of coke! Stay "green" kids.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=denguedesign.wordpress.com&amp;blog=7776365&amp;post=66&amp;subd=denguedesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://denguedesign.wordpress.com/2009/09/05/review-royale-ep-1-inglorious-basterds/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">denguedesign</media:title>
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			<media:title type="html">sj2</media:title>
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		<title>Searching for a Golden Mean (and falling headfirst while at it) &#8211; a short tale about Heavy Rain&#8217;s controls</title>
		<link>http://denguedesign.wordpress.com/2009/09/02/searching-for-a-golden-mean-and-falling-headfirst-while-at-it-a-short-tale-about-heavy-rains-controls/</link>
		<comments>http://denguedesign.wordpress.com/2009/09/02/searching-for-a-golden-mean-and-falling-headfirst-while-at-it-a-short-tale-about-heavy-rains-controls/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 23:09:23 +0000</pubDate>
		<dc:creator>Pawel Wyslowski</dc:creator>
				<category><![CDATA[Games and the industry]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://denguedesign.wordpress.com/?p=62</guid>
		<description><![CDATA[Excited about playing Heavy Rain? Sure, why the hell shouldn't you be. On the flipside - maybe because you won't actually get to 'play it'.
A take on Quantic Dream's newest and its control scheme.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=denguedesign.wordpress.com&amp;blog=7776365&amp;post=62&amp;subd=denguedesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://denguedesign.wordpress.com/2009/09/02/searching-for-a-golden-mean-and-falling-headfirst-while-at-it-a-short-tale-about-heavy-rains-controls/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">denguedesign</media:title>
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		<title>Back in the saddle&#8230;</title>
		<link>http://denguedesign.wordpress.com/2009/07/02/back-in-the-saddle/</link>
		<comments>http://denguedesign.wordpress.com/2009/07/02/back-in-the-saddle/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 19:55:05 +0000</pubDate>
		<dc:creator>Pawel Wyslowski</dc:creator>
				<category><![CDATA[Private stuff]]></category>

		<guid isPermaLink="false">http://denguedesign.wordpress.com/?p=57</guid>
		<description><![CDATA[At last. Promised land! - my thoughts about my new workspace while I simultaneously get disorderly drunk.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=denguedesign.wordpress.com&amp;blog=7776365&amp;post=57&amp;subd=denguedesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://denguedesign.wordpress.com/2009/07/02/back-in-the-saddle/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">denguedesign</media:title>
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		<title>Postcards from Paraguay – a (long in pre-production) review of Lars von Trier’s „Antichrist”</title>
		<link>http://denguedesign.wordpress.com/2009/06/24/postcards-from-paraguay-%e2%80%93-a-long-in-pre-production-review-of-lars-von-trier%e2%80%99s-%e2%80%9eantichrist%e2%80%9d/</link>
		<comments>http://denguedesign.wordpress.com/2009/06/24/postcards-from-paraguay-%e2%80%93-a-long-in-pre-production-review-of-lars-von-trier%e2%80%99s-%e2%80%9eantichrist%e2%80%9d/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 21:14:36 +0000</pubDate>
		<dc:creator>Pawel Wyslowski</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[movie]]></category>

		<guid isPermaLink="false">http://denguedesign.wordpress.com/?p=52</guid>
		<description><![CDATA[This is the first in the series of movie reviews here. Surely enough this had to come – after all games have always been considered an interactive counterpart of movies, or their bastard child, depending on who’d you ask (or how drunk and disorderly he/she is).<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=denguedesign.wordpress.com&amp;blog=7776365&amp;post=52&amp;subd=denguedesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://denguedesign.wordpress.com/2009/06/24/postcards-from-paraguay-%e2%80%93-a-long-in-pre-production-review-of-lars-von-trier%e2%80%99s-%e2%80%9eantichrist%e2%80%9d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">denguedesign</media:title>
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		<title>T&#8217;was busy&#8230;</title>
		<link>http://denguedesign.wordpress.com/2009/06/17/twas-busy/</link>
		<comments>http://denguedesign.wordpress.com/2009/06/17/twas-busy/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 09:50:47 +0000</pubDate>
		<dc:creator>Pawel Wyslowski</dc:creator>
				<category><![CDATA[Private stuff]]></category>

		<guid isPermaLink="false">http://denguedesign.wordpress.com/?p=50</guid>
		<description><![CDATA[It's been nearly a month since my last rant... err, post. Not to think I gave up on the thing, just had a busy month.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=denguedesign.wordpress.com&amp;blog=7776365&amp;post=50&amp;subd=denguedesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://denguedesign.wordpress.com/2009/06/17/twas-busy/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">denguedesign</media:title>
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		<title>The Transforminators</title>
		<link>http://denguedesign.wordpress.com/2009/05/22/the-transforminators/</link>
		<comments>http://denguedesign.wordpress.com/2009/05/22/the-transforminators/#comments</comments>
		<pubDate>Fri, 22 May 2009 11:20:38 +0000</pubDate>
		<dc:creator>Pawel Wyslowski</dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://denguedesign.wordpress.com/?p=47</guid>
		<description><![CDATA[Always when a major movie release hits the theaters or popular TV series nears its finale, you can bet your money on a wave of comic interpretations, sketches and mad video editing work.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=denguedesign.wordpress.com&amp;blog=7776365&amp;post=47&amp;subd=denguedesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://denguedesign.wordpress.com/2009/05/22/the-transforminators/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">denguedesign</media:title>
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		<title>Zeebo &#8211; a new console or codename for a Zoolander spin-off</title>
		<link>http://denguedesign.wordpress.com/2009/05/22/zeebo-a-new-console-or-codename-for-a-zoolander-spin-off/</link>
		<comments>http://denguedesign.wordpress.com/2009/05/22/zeebo-a-new-console-or-codename-for-a-zoolander-spin-off/#comments</comments>
		<pubDate>Thu, 21 May 2009 22:04:54 +0000</pubDate>
		<dc:creator>Pawel Wyslowski</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[game industry]]></category>

		<guid isPermaLink="false">http://denguedesign.wordpress.com/?p=41</guid>
		<description><![CDATA[Zeebo, a new console from a Brazilian firm of the same name was launched recently. And it looks more slick than the PS3 and X360 combined (truth be told – that would actually resemble a sanitary towel in a breadbin).<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=denguedesign.wordpress.com&amp;blog=7776365&amp;post=41&amp;subd=denguedesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://denguedesign.wordpress.com/2009/05/22/zeebo-a-new-console-or-codename-for-a-zoolander-spin-off/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">denguedesign</media:title>
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			<media:title type="html">Zeebo Console</media:title>
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		<title>Squeezing the last juices out of ‘next-gen’ – Part 2: crazy little thing called immersion.</title>
		<link>http://denguedesign.wordpress.com/2009/05/21/squeezing-the-last-juices-out-of-%e2%80%98next-gen%e2%80%99-%e2%80%93-part-2-crazy-little-thing-called-immersion/</link>
		<comments>http://denguedesign.wordpress.com/2009/05/21/squeezing-the-last-juices-out-of-%e2%80%98next-gen%e2%80%99-%e2%80%93-part-2-crazy-little-thing-called-immersion/#comments</comments>
		<pubDate>Thu, 21 May 2009 18:32:54 +0000</pubDate>
		<dc:creator>Pawel Wyslowski</dc:creator>
				<category><![CDATA[Games and the industry]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game industry]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://denguedesign.wordpress.com/?p=37</guid>
		<description><![CDATA[Welcome one and all to the second part of my ‘are-there-any-creative-juices-in-the-industry-left’ (say that out loud fast 7 times for instant Nirvana) roundup. Last time I focused on the evolution and state of free flow combat as a means to bump up an action game’s presentation and gameplay values. But for titles where getting ‘right to the point’ fist &#38; knee style is not the key element, are we doomed to experience that oppressing déjà vu feeling in each consecutive game we buy?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=denguedesign.wordpress.com&amp;blog=7776365&amp;post=37&amp;subd=denguedesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://denguedesign.wordpress.com/2009/05/21/squeezing-the-last-juices-out-of-%e2%80%98next-gen%e2%80%99-%e2%80%93-part-2-crazy-little-thing-called-immersion/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">denguedesign</media:title>
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		<title>New Team Fortress ad</title>
		<link>http://denguedesign.wordpress.com/2009/05/17/new-team-fortress-ad/</link>
		<comments>http://denguedesign.wordpress.com/2009/05/17/new-team-fortress-ad/#comments</comments>
		<pubDate>Sun, 17 May 2009 19:14:10 +0000</pubDate>
		<dc:creator>Pawel Wyslowski</dc:creator>
				<category><![CDATA[Games and the industry]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game industry]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://denguedesign.wordpress.com/?p=17</guid>
		<description><![CDATA[Just a quick heads up to show you how can you can promote your game in a way that’s not tedious*, yet gets the job of promoting the product to new audiences done.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=denguedesign.wordpress.com&amp;blog=7776365&amp;post=17&amp;subd=denguedesign&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://denguedesign.wordpress.com/2009/05/17/new-team-fortress-ad/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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